Field notes
Field notes from the flight line
Four short reads about how the kites work and how to keep play a pastime: what chance does and does not do, what swing means, how the helpers at the card tables work, and when to bring a session down.
Every round starts in still airWhy no kite remembers the last round, and what that means for streaks.
What altitude means: swing, explainedWhy Updraft flies at 540 metres and Wind Drum at 140.
Decisions at the card tablesThe raise in Threadline, the best hold in Tailhold and the one turn in Jetstream.
Reeling in: signs a session should endWhat to watch for, and the tools that bring a session down gently.Why we write these
Games of chance are easy to misread. Runs look like patterns, near lines feel like progress and a good decision can feel like control. These notes say plainly how our six kites behave, so that nothing about them is a mystery. They are written for adults; Arcadekite is 18+ and for entertainment only, with no real money play and no prizes of monetary value.