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18+For entertainment onlyNo real money playNo prizes of monetary valueNo in-app purchases

Arcadekite
2,500 lift

The hangar

All six kites

Six original games, each built here and each played for lift, a play unit with no cash value. They are listed from the highest flyer to the lowest: the higher a kite flies, the wider its swing between quiet rounds and lively ones.

Kite A · 540 m

Updraft

  • Reels, 20 lines
  • Wild
  • None

Five reels, four rows and twenty lines. Cloud banks drift over the reels and open to one picture, and three windsocks start the thermal spins.

Fly Updraft

Kite B · 450 m

Vortex

  • Ring reels, 12 spokes
  • Lively
  • None

Three rings of twelve sectors spin around the eye. Twelve spokes read inner, middle and outer; the eye multiplies by up to three.

Fly Vortex

Kite C · 380 m

Jetstream

  • Duct tiles, 5 × 5
  • Steady to lively
  • One turn

Twenty-five duct tiles and one turn of one tile. Air runs in from the west; the more tiles it reaches, the more comes back.

Fly Jetstream

Kite D · 310 m

Tailhold

  • Cards, five-card draw
  • Steady, rare peaks
  • Hold and draw

Five cards, hold any, draw once. Jacks or better opens the table and a royal flush tops it.

Fly Tailhold

Kite E · 230 m

Threadline

  • Cards, the gap
  • Steady
  • Raise or stand

Two cards set the gap; the third must thread it. Raise once on a wide gap, or stand.

Fly Threadline

Kite F · 140 m

Wind Drum

  • Dice, seven calls
  • By call
  • Your call

Make one call, then three dice tumble in the drum: low, high, a pair, a triple, a run or an exact total.

Fly Wind Drum

Side by side

How long a round lasts, how far the results swing and what you get to decide. None of the kites has a timer, a daily drop or anything to buy.

The six kites compared
KiteKindSwingOne roundYou decide
UpdraftReels swing 5 of 5Wild4 s, longer in thermalsSpin and watch
VortexRing reels swing 4 of 5Lively3 s a spinSpin and watch
JetstreamDuct tiles swing 3 of 5Steady to lively10 to 20 sOne turn of one tile
TailholdCards: draw swing 3 of 5Steady, rare peaksAbout 15 sHold and draw
ThreadlineCards: the gap swing 2 of 5SteadyAbout 6 sRaise or stand
Wind DrumDice swing 2 of 5Calm to wild, by callAbout 2 sYour call

One rule for all six

Every kite starts from the same lift balance of 2,500 and takes stakes of 10, 25, 50, 100 or 250. Lift cannot be bought and cannot be turned into money, goods or anything else. When it runs below 100, Relaunch tops it up to 2,500 at once. Adults 18 and over only, for entertainment only. No real money play and no prizes of monetary value.