Kite A · 540 m
Updraft
Five reels, four rows and twenty lines. Cloud banks drift over the reels and open to one picture, and three windsocks start the thermal spins.
Fly Updraft18+For entertainment onlyNo real money playNo prizes of monetary valueNo in-app purchases
Arcadekite is for adults. Are you 18 or older?
The six kites here are free games played for lift, a play unit with no cash value. Lift cannot be bought, sold, swapped or redeemed, and there are no prizes of monetary value.
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The hangar
Six original games, each built here and each played for lift, a play unit with no cash value. They are listed from the highest flyer to the lowest: the higher a kite flies, the wider its swing between quiet rounds and lively ones.
Kite A · 540 m
Five reels, four rows and twenty lines. Cloud banks drift over the reels and open to one picture, and three windsocks start the thermal spins.
Fly UpdraftKite B · 450 m
Three rings of twelve sectors spin around the eye. Twelve spokes read inner, middle and outer; the eye multiplies by up to three.
Fly VortexKite C · 380 m
Twenty-five duct tiles and one turn of one tile. Air runs in from the west; the more tiles it reaches, the more comes back.
Fly JetstreamKite D · 310 m
Five cards, hold any, draw once. Jacks or better opens the table and a royal flush tops it.
Fly TailholdKite E · 230 m
Two cards set the gap; the third must thread it. Raise once on a wide gap, or stand.
Fly ThreadlineKite F · 140 m
Make one call, then three dice tumble in the drum: low, high, a pair, a triple, a run or an exact total.
Fly Wind DrumHow long a round lasts, how far the results swing and what you get to decide. None of the kites has a timer, a daily drop or anything to buy.
| Kite | Kind | Swing | One round | You decide |
|---|---|---|---|---|
| Updraft | Reels | swing 5 of 5Wild | 4 s, longer in thermals | Spin and watch |
| Vortex | Ring reels | swing 4 of 5Lively | 3 s a spin | Spin and watch |
| Jetstream | Duct tiles | swing 3 of 5Steady to lively | 10 to 20 s | One turn of one tile |
| Tailhold | Cards: draw | swing 3 of 5Steady, rare peaks | About 15 s | Hold and draw |
| Threadline | Cards: the gap | swing 2 of 5Steady | About 6 s | Raise or stand |
| Wind Drum | Dice | swing 2 of 5Calm to wild, by call | About 2 s | Your call |
Every kite starts from the same lift balance of 2,500 and takes stakes of 10, 25, 50, 100 or 250. Lift cannot be bought and cannot be turned into money, goods or anything else. When it runs below 100, Relaunch tops it up to 2,500 at once. Adults 18 and over only, for entertainment only. No real money play and no prizes of monetary value.
Pause the kites
Choose how long the six games stay closed on this device. Field notes, your flight log and Safe Landing stay open.
A pause of 4 hours or more is firm: you can make it longer, never shorter. More tools are at Safe Landing.
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