Kite C · Duct tiles · 380 m
Jetstream
A grid of twenty-five duct tiles: straights, corners, three-ways, four-ways and the odd cloud. You may turn one tile before the air runs in from the west. Count the tiles the stream reaches, and double it if the air breaks out through the east edge.
- Kind: Duct tiles, 5 × 5
- Swing: Steady to lively
- Decisions: One turn
Played for lift only · lift has no cash value · adults 18+ · for entertainment only
Pick a stake, then launch. Lift has no cash value.
The kites are paused on this device.
Field notes, your flight log and Safe Landing stay open.
Your lift
2,500lift · no cash value
Stake
How Jetstream flies
- Pick a stake and press Deal the ducts. Twenty-five tiles are dealt at random: straight, corner, three-way and four-way ducts, and clouds with no duct at all.
- Before the air runs you may turn one tile by a quarter, a half or three quarters. Tap a tile to turn it; tap another and the first goes back as dealt. Show the best turn rings the turn that brings the most back.
- Press Release the air. Air enters from the west on the middle row and follows every joined duct, splitting at three-way and four-way tiles.
- You are paid by how many tiles the stream reaches, in the bands below. If the stream leaves through the east edge anywhere, the amount is doubled.
- The stake is taken when the ducts are dealt; turning a tile costs nothing, and you can release without turning.
What comes back
| Stream | Back | Out through the east |
|---|---|---|
| 0 to 3 tiles | 0 | 0 |
| 4 to 5 tiles | 0.4× | 0.8× |
| 6 to 7 tiles | 1.1× | 2.2× |
| 8 to 9 tiles | 2.2× | 4.4× |
| 10 to 12 tiles | 3.6× | 7.2× |
| 13 to 15 tiles | 7× | 14× |
| 16 to 19 tiles | 17× | 34× |
| 20 to 25 tiles | 60× | 120× |
With the best turn, about 43 deals in 100 bring something back, and the air breaks out to the east about once in 16 deals.
Good to know
The best turn is worked out by trying every turn of every tile, the same way each time. It shows the best you can do with the tiles you were dealt; it cannot change what is dealt next.
Lift is a play unit with no cash value. It cannot be bought, swapped or turned into anything. If the lift runs low, Relaunch tops it up to 2,500 for free, with no wait. Results here say nothing about how you would do at real-money gambling, and they are not a reason to try it.
Want a break? The Pause key in the header closes the six kites on this device for as long as you choose. Safe Landing has check-ins, a round cap and calm mode.
Updraft
Vortex
Tailhold
Threadline
Wind Drum